- Publication date
-
1996
- Topics
- Windows extras, Windows game patches
- Item Size
-
746.2K
— Civ2 Patch version 1.11 —
* You may customize the domestic advisor’s city improvement picks for
the autobuild if you wish. Create a file in your Civ2 directory
called CITYPREF.TXT. The first line should be:
@AUTOBUILD
Each succeeding line contains the name of a city improvement in the
order you want to build them. You don’t have to list every city
improvement, but each improvement must be spelled -exactly- as it is
in RULES.TXT (foreign language versions use the exact spelling from
RULES.FRE or RULES.GER as appropriate). Domestic advisor will then
choose improvements from this list provided technology is available and
city is otherwise eligible to build them. If nothing on list is available,
advisor resorts to his normal algorithm.
The military advisor will make his picks as usual. However, you can order
him never to build “defensive” type units by inserting the line @NODEFEND
at the beginning or end of the CITYPREF.TXT file (don’t put it between
the @AUTOBUILD line and the list of improvements).
An example file below:
@NODEFEND
@AUTOBUILD
Temple
Marketplace
Library
The file is re-read every time you click the “AUTO” button on the “What
shall we build?” menu, so if you wish you can alter your priorities over
the course of a game without reloading.
* Supply/Demand equation for commodities has been revised somewhat.
* Auto settler AI adjusted. Less emphasis on railroads.
* Caravan “go to” orders aren’t cleared by zones of control.
* Bug in Win95 causing problems loading WinG if Win95 is installed on some
other drive than C: has been worked around.
- Addeddate
-
2016-04-23 14:51:37
- Identifier
-
CIV2111
- Scanner
-
Internet Archive HTML5 Uploader 1.6.3
- Year
-
1996
Another thing that really makes Sid Meier’s Civilization II v1.11 Patch enjoyable for me is how it manages to stay interesting even after playing it multiple times. Many games feel repetitive after a while, but here, the experience still feels fresh because of the small details and different ways you can approach the gameplay. As you continue playing, you naturally start improving and understanding the mechanics better, which makes everything feel more rewarding. I also appreciate the balance the game maintains—it’s not too difficult, but it’s not too easy either. You can play it casually for a short break or spend longer sessions without getting bored. That flexibility is one of the biggest reasons why I keep coming back to Sid Meier’s Civilization II v1.11 Patch. Overall, it’s the kind of game that doesn’t just entertain you for a moment, but actually gives you a consistently enjoyable experience every time you play.
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