- Publication date
-
2001
- Topics
- DOS games, Vintage computer games, Action games
- Item Size
-
3.3M
The idea to make an arkanoid clone came to me while developing engines for my shooter and RPG. I was going to make a game which would not use any library and it would also run inside the QB IDE. I was just trying to see if a decent game could be made inside the limitations of screen 13h chained mode. I was partially right and partially wrong. While I was developing engines for my RPG and Gradius clone, I was loosing my patience trying to make flickerless animations. So I searched the Net for answers and found nothing after days of research. :(. Then with a stroke of luck, I went to GBgames’ links, then to the newly resurrected Neozones and found Andrew Ayers’ tutorial about Get/Put array offseting. There came the idea to remake my Arkanoid clone. I had simple ambitions when I started. I was only trying to give it some background. Then came the idea to make it better than the original. I’m going to give it a little twist. It would have leaders and a storyline. I also was trying to see how much flickerfree animations I could make w/o the use of page swapping. It was how it all began….
Note: I refuse to call this a pong clone since I have never played the original Pong.
- Addeddate
-
2012-09-16 23:58:34
- Emulator
-
dosbox
- Emulator_ext
-
zip
- Emulator_start
-
ARQANOID.EXE
- Identifier
-
Arqanoid
- License
-
freeware
- Year
-
2001
Another thing that really makes Arqanoid enjoyable for me is how it manages to stay interesting even after playing it multiple times. Many games feel repetitive after a while, but here, the experience still feels fresh because of the small details and different ways you can approach the gameplay. As you continue playing, you naturally start improving and understanding the mechanics better, which makes everything feel more rewarding. I also appreciate the balance the game maintains—it’s not too difficult, but it’s not too easy either. You can play it casually for a short break or spend longer sessions without getting bored. That flexibility is one of the biggest reasons why I keep coming back to Arqanoid. Overall, it’s the kind of game that doesn’t just entertain you for a moment, but actually gives you a consistently enjoyable experience every time you play.
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