- Publication date
-
1997
- Topics
- DOS games, Vintage computer games, Puzzle games
- Publisher
-
MarkSoft
- Language
-
Polish
- Item Size
-
2.3M
Urban is a puzzle board game. Urban and Marf walked along the beach at night. Suddenly Urban sank into the ground. Two mysterious figures commanded him to pass the maze in black glasses. Marf became his eyes.
Using the barriers the player must protect his friend from the death and allow him to get out of the maze. After setting barriers Urban starts continuous march by a defined direction – a) if he can’t go ahead, he turns to the right, b) if he can’t turn right, he turns left, c) if he can’t turn neither to the right nor to the left, he returns. The exit doors open after collecting all the mushrooms. The player may use two types of barriers – solid or disappearing under the touch. Each level of the maze consists of a few chambers. To get to the next level of the maze, it is necessary to find the key. Urban must avoid the poisonous mushrooms, electricity and bottomless holes. Contact with them means an instant death. Electricity can be turned off by a switch, a bottomless pit can be covered by a barrier. The game includes numerous additional components, such as: spring (sends two squares forward), teleport (moves to another part of the board), arrow (allows you to move only in designated direction), lever (changes the direction of the arrows), crossroads (send in the desired direction), crown (turns off most of the obstacles), trolley (transports at the end of the track). The player receives WARX for completing each level of the maze. WARX can be exchanged for additional barriers or omission of one of the boards.
The game features 102 boards all together and has built-in chambers editor. (MobyGames)
- Addeddate
-
2016-03-29 23:18:10
- Emulator
-
dosbox
- Emulator_ext
-
zip
- Emulator_start
-
URB-DEMO.EXE
- Identifier
-
URBAN_201603
- Scanner
-
Internet Archive HTML5 Uploader 1.6.3
- Year
-
1997
Another thing that really makes Urban Demo enjoyable for me is how it manages to stay interesting even after playing it multiple times. Many games feel repetitive after a while, but here, the experience still feels fresh because of the small details and different ways you can approach the gameplay. As you continue playing, you naturally start improving and understanding the mechanics better, which makes everything feel more rewarding. I also appreciate the balance the game maintains—it’s not too difficult, but it’s not too easy either. You can play it casually for a short break or spend longer sessions without getting bored. That flexibility is one of the biggest reasons why I keep coming back to Urban Demo. Overall, it’s the kind of game that doesn’t just entertain you for a moment, but actually gives you a consistently enjoyable experience every time you play.
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