- Publication date
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2008
- Topics
- Windows games, Vintage computer games, Action games
- Item Size
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1.2M
This is a simple platformer. Hickory can run. Hickory can jump.
Unfortunately, Hickory can also get squished by the many moving platforms, the pointy screws that are lying around, the switch blocks and the other inhabitants of the clock: the toy soldiers and the fine cuckoo.
Fortunately, however, it all works like clockwork, and there are various switches around that can change the direction the clock moves or move certain blocks away. Some jumps need to be timed with one eye on where the second hand lies.
This game was initially made for a 48 hour competition held by Warwick Game Design – http://www.warwickgamedesign.co.uk . We came first with some rather tasty feedback (see below). I’ve since tidied it up a little and added two more levels to play.
Art and two levels (Nos. 2 and 4) are by Adam from Crobasoft. Johan also did the music.
- Addeddate
-
2015-06-07 17:26:19
- Developer
-
Acoders
- Identifier
-
Hickory
- License
-
freeware
- Scanner
-
Internet Archive HTML5 Uploader 1.6.1
- Year
-
2008
Another thing that really makes Hickory enjoyable for me is how it manages to stay interesting even after playing it multiple times. Many games feel repetitive after a while, but here, the experience still feels fresh because of the small details and different ways you can approach the gameplay. As you continue playing, you naturally start improving and understanding the mechanics better, which makes everything feel more rewarding. I also appreciate the balance the game maintains—it’s not too difficult, but it’s not too easy either. You can play it casually for a short break or spend longer sessions without getting bored. That flexibility is one of the biggest reasons why I keep coming back to Hickory. Overall, it’s the kind of game that doesn’t just entertain you for a moment, but actually gives you a consistently enjoyable experience every time you play.
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