- Publication date
-
1994
- Topics
- DOS extras, DOS game patches
- Item Size
-
1.4M
Changes/Corrections between versions 1.11 and 1.13
————————————————–
– Jagged Alliance is now using a later version of AIL (sound system) that
corrects a problem causing lockups with Sound Blaster 16 sound cards.
– You can now safely shoot past people near you (that aren’t your target) if
they are not standing up fully (crouching, bandaging, horizontal).
– Small adjustment made to calculation of REPAIR merc’s daily repair points,
making experience level a more significant factor.
– Increased the delay for cursor changing to a hand when positioned over an
item to 2 seconds to make it easier to avoid accidentally picking up
items during combat and wasting valuable APs.
– Corrected interpretation of ‘E’ and ‘W’ keys in the traversal direction
menu (these had been previously been reversed).
– Certain enemy bombs that weren’t being activated before now are.
– Fixed problem with mercs traversing while still on route to a destination.
– Stealth movement has been changed so that most mercs are considerably more
successful than before.
– We have now added control for the user to decide if he/she wants to quick
save during combat (the default is “no” meaning you can only do a
quick save when there are NO enemies present or when you exit the
game). If you start a new game, you will now be asked (after selecting
your difficulty level) what your preference is.
To change a game in progress, start up JA using the parameter
“ALLOWSAVE” as in:
JA ALLOWSAVE
You will then see a notice warning you that this change to your game
cannot be undone.
- Addeddate
-
2016-04-26 21:14:03
- Identifier
-
JA113
- Scanner
-
Internet Archive HTML5 Uploader 1.6.3
- Year
-
1994
Another thing that really makes Jagged Alliance v1.13 Patch enjoyable for me is how it manages to stay interesting even after playing it multiple times. Many games feel repetitive after a while, but here, the experience still feels fresh because of the small details and different ways you can approach the gameplay. As you continue playing, you naturally start improving and understanding the mechanics better, which makes everything feel more rewarding. I also appreciate the balance the game maintains—it’s not too difficult, but it’s not too easy either. You can play it casually for a short break or spend longer sessions without getting bored. That flexibility is one of the biggest reasons why I keep coming back to Jagged Alliance v1.13 Patch. Overall, it’s the kind of game that doesn’t just entertain you for a moment, but actually gives you a consistently enjoyable experience every time you play.
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