- Publication date
-
1992
- Topics
- DOS applications, Vintage computer applications
- Item Size
-
28.8M
Game Bytes started out as an idea of mine to produce a high-quality, user-supported gaming magazine that utilizes the electronic networks prevalent in the world today. I didn’t want to create just another paper newsletter; instead I wanted to create an electronic magazine, something that made use of the capabilities of modern PCs and the high- speed networks that connect them. Truly, I wanted this to become the Computer Gaming World of the networked age. With some programming help and some hard work, we succeeded in creating a magazine program that ran on a PC, one in fact that not only could display text game reviews, previews and tips, industry rumors, news and interviews but also graphics: actual screen images from the games being reviewed. So, not only did the readers get a comprehensive review of the games, they got to see exactly what the games look like on their own screens! Needless to say, this has since become a very popular feature. Through the gracious efforts of several people on the Internet, we had enough articles to publish the first issue. Looking back, it wasn’t as strong as we wanted it to be, but it was a start. Since then, the magazine has grown and improved, and now we’re really beginning to exploit the capabilities of a PC-based magazine. The interface lets the reader view all articles rapidly and jump directly to the article he or she’s interested in, and it lets him or her view screen shots to see exactly how the game will look on his or her screen. The electronic format lets us distribute it by ftp over the Internet and other networks and over bulletin boards, so that 48 hours after the magazine is done it can be available in Russia, South Africa or Singapore. Electronic distribution also lets us publish with much shorter lead times, so that if we’re on the ball we can get reviews of new games and reports from industry shows out weeks or months ahead of the paper magazines. (It’s great fun to scoop the big guys) But more important than the format sophistication is the growth in the content of Game Bytes. Our support from bulletin boards, from the Internet community and from the Usenet comp.sys.ibm.pc.games newsgroup readership has been tremendous. Our reviews written by volunteers from the networks have gotten steadily better, and now we can give some of the paper magazines a real challenge when it comes to presenting a straightforward, informative review. We’re also doing well in providing industry news, rumors, and interviews with game-design luminaries such as Sid Meier or Chris Roberts. We really do owe it all to the support of our readers and our reviewers who’ve volunteered their time and ability to make the magazine what it is. Game Bytes isn’t sponsored by any game publisher or vendor, and there’s no fee, subscription requirement, or other price tag for it. We are beginning to look for advertising, however; we have learned painfully that there are real costs in money as well as time in producing a quality magazine hardware, phone bills, travel, postage and we can’t continue to take a loss on each issue forever. Eventually, we hope to be able to not only cover the costs but give a stipend to our reviewers as well, both to compensate them for their work and to let us more reliably produce a magazine with top quality writing.
- Addeddate
-
2012-02-20 22:07:41
- Dosbox_drive_c
-
gambyt01.ZIP
- Emulator
-
dosbox
- Emulator_ext
-
ZIP
- Emulator_start
-
gamebyte.exe
- Identifier
-
GameBytesMagazine
- Year
-
1992
Another thing that really makes Game Bytes Magazine [Compilation] enjoyable for me is how it manages to stay interesting even after playing it multiple times. Many games feel repetitive after a while, but here, the experience still feels fresh because of the small details and different ways you can approach the gameplay. As you continue playing, you naturally start improving and understanding the mechanics better, which makes everything feel more rewarding. I also appreciate the balance the game maintains—it’s not too difficult, but it’s not too easy either. You can play it casually for a short break or spend longer sessions without getting bored. That flexibility is one of the biggest reasons why I keep coming back to Game Bytes Magazine [Compilation]. Overall, it’s the kind of game that doesn’t just entertain you for a moment, but actually gives you a consistently enjoyable experience every time you play.
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