Games

PC*Bert v1.01 PC Free Game Download

PC*Bert V1.01 15th Nov 1997
System Requirements

  • 386-33 with local bus video (minimum). It is at its best running on a 486-33, or better, with local bus video (VESA or PCI).
  • 1 Meg of extended Memory (if you want sound).
  • Sound Blaster Pro, or compatible, soundcard.
  • Multi-sync monitor for the full screen mode.

Note: This game won’t run on a 286.
Note: You will need 1 Meg of extended memory so make sure you have HIMEM.SYS or someother XMS manager loaded in you config.sys.
Controls & Keys
Default Keys
A – up left
Z – down left
‘ – up right
/ – down right
ESC – ends game/exit game from title screen
Soundcard Support
This game only supports Soundblaster Pro or better soundcards. It should work with compatibles but I haven’t tested it with many.
To allow sound in the game you need to set the DOS ‘BLASTER’ variable. If you have a soundblaster Pro, or better, this should already be in your autoexec.bat.
If you don’t set the blaster variable but have a SB-Pro compatible card you need to do the following at the DOS command prompt
set blaster=A220 I5 D1
Where :
A is the port your card uses, usually port 220.
I is the interrupt the card uses, usually 5 but it could be 7.
D is the DMA channel to use, usually 1 could be 3.
The hardware addresses MUST match the settings of the card, or you will not get sound.
There are immediate plans to support any other soundcards or the PC’s internal buzzer.
Video Mode Support
This is really important !!
PC*Bert uses a ‘cooked’ video mode of 256 x 256 pixels,
About the Game & Author
Finally after a million delays, and just about every other project I’ve been working on taking priority, this is the first release version of PC*Bert.
PC*Bert was started in late 1995, and sat around untouched for very long periods of time. Most recently my arcade simulation project took priority and it was left to sit for another month or so..
Still, here it is hopefully bug free and ready to roll..
Again it’s all coded in C along with assembler routines for sound, sprites, screen updates etc.
Please don’t mail me asking for the source code as I will not be releasing any of it.
This game is FREEWARE, you don’t have to register/pay/contribute or whatever, it’s free !! Now who said “There ain’t no such thing as a free lunch…”. This game is ‘as is’ and comes with no warranty either specific or implied, you are quite free to distribute it, copy it or eat it, whatever you want to do. You should not, however, charge for it. Selling this game for profit,
rather than a valid duplication fee, will result in really bad Karma, and depending on your religious persuasion may result in eternal damnation, or at least a couple of centuries in purgatory.
Thanks
Thanks must go to everyone who’s Beta tested, added input and been involved in any way.

Another thing that really makes PC*Bert v1.01 enjoyable for me is how it manages to stay interesting even after playing it multiple times. Many games feel repetitive after a while, but here, the experience still feels fresh because of the small details and different ways you can approach the gameplay. As you continue playing, you naturally start improving and understanding the mechanics better, which makes everything feel more rewarding. I also appreciate the balance the game maintains—it’s not too difficult, but it’s not too easy either. You can play it casually for a short break or spend longer sessions without getting bored. That flexibility is one of the biggest reasons why I keep coming back to PC*Bert v1.01. Overall, it’s the kind of game that doesn’t just entertain you for a moment, but actually gives you a consistently enjoyable experience every time you play.

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