- Publication date
-
1994
- Topics
- Windows games, Vintage computer games, Strategy games
- Item Size
-
354.7K
This is a game of territorial conquests. Players are awarded victory points each turn, and the player with the greatest number of victory points after the last turn is the winner. Victory points are awarded for land square that are owned and in supply and owned city squares. The game starts with a setup turn where resource points are not used and attacks are not allowed. Each player will be given opportunity to arrange armies on the map during this setup turn. After the setup turn players alternate taking turns in which they can pickup or place armies on the map. Placing armies on enemy squares constitute an attack and placing armies on owned squares are used for defense and/or supporting up coming attacks on enemy squares. Cities are very important in Pendulous, they are a source of supply and they generally have a higher victory point value then land squares. At the completion of a players turn any squares which can not trace a supply line to a friendly city become unsupplied. If unsupplied squares are not brought back into supply any armies on these squares will be disbanded and ownership of the squares will start to revert to adjacent players. The number of armies, number of resources, land ownership at the beginning of the game and numerous other parameters are controlled by the scenario selected for play.
- Addeddate
-
2012-09-05 00:48:58
- Dosbox_drive_d
-
emularity_win31/win31.zip
- Emulator
-
dosbox
- Emulator_ext
-
zip
- Emulator_start
-
d:\runapp pend.exe
- Identifier
-
Pendulous_1020
- License
-
shareware
- Named-persons
-
Ken Carlino
- Year
-
1994
Another thing that really makes Pendulous enjoyable for me is how it manages to stay interesting even after playing it multiple times. Many games feel repetitive after a while, but here, the experience still feels fresh because of the small details and different ways you can approach the gameplay. As you continue playing, you naturally start improving and understanding the mechanics better, which makes everything feel more rewarding. I also appreciate the balance the game maintains—it’s not too difficult, but it’s not too easy either. You can play it casually for a short break or spend longer sessions without getting bored. That flexibility is one of the biggest reasons why I keep coming back to Pendulous. Overall, it’s the kind of game that doesn’t just entertain you for a moment, but actually gives you a consistently enjoyable experience every time you play.
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