- Publication date
-
1992
- Topics
- DOS games, Vintage computer games, Board games
- Item Size
-
60.5K
VGA_MIND version 1.0 was written October 13th, 1992. It uses VGA graphics and requires the included Borland Graphics Interface video driver. The program was coded in Turbo Pascal v6.0 The program was tested only on my 386-33 mhz with the Trident 8900 video card. Turbo Pascal interprets the video setup as mode=2 & driver=9. VGA_MIND will not run unless the VGA mode is accessible. Leave the .BGI driver file in the same directory as VGA_MIND.exe.
After the playing board is drawn on the screen, you are ready to play. The computer has already selected the color-code which you must find.
To enter a guess, simply press the letter of the colored peg you wish to put on the board. The arrow on the right side of the board indicates which row you are currently working on. Entering will put pegs on that first row, from left to right: Cyan, Blue, Orange and Violet. The color legend is on the bottom of the screen.
After the fourth peg is selected, the computer will tell you how accurate your guess was. To the left of you guess, two or more of the holes will be filled with black and/or white pegs. A black peg means that somewhere in your guess, there is a peg which is the correct color and is in the correct spot. A white peg means that somewhere in your guess you have a correct color, but it is in the wrong spot.
Using this feedback it should be fairly easy to guess the correct color-code in ten tries. The worse case scenario for a first guess is two white pegs, because there are only six colors to choose from and repeated colors are not allowed. Later versions will make the game a bit more difficult by allowing repeated colors and/or using 5 or 6 peg color-codes with an 8 color pallette to choose from.
- Addeddate
-
2019-11-02 23:16:42
- Emulator
-
dosbox
- Emulator_ext
-
zip
- Emulator_start
-
vga_mind.exe
- Identifier
-
vga_mind
- License
-
shareware
- Scanner
-
Internet Archive HTML5 Uploader 1.6.4
- Year
-
1992
Another thing that really makes VGA_MIND (VGA Master Mind) enjoyable for me is how it manages to stay interesting even after playing it multiple times. Many games feel repetitive after a while, but here, the experience still feels fresh because of the small details and different ways you can approach the gameplay. As you continue playing, you naturally start improving and understanding the mechanics better, which makes everything feel more rewarding. I also appreciate the balance the game maintains—it’s not too difficult, but it’s not too easy either. You can play it casually for a short break or spend longer sessions without getting bored. That flexibility is one of the biggest reasons why I keep coming back to VGA_MIND (VGA Master Mind). Overall, it’s the kind of game that doesn’t just entertain you for a moment, but actually gives you a consistently enjoyable experience every time you play.
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